We tried our best to animate all the characters, and to edit the cinematic together with the music in order to deliver the exact emotion we’d like our players to feel. What design challenges did you encounter in making a wordless game? Writing dialog is also not our biggest strength, so making a game that has no need to apply localization is definitely a better choice for us. Last but not least, as a small team we have a very, very limited budget. Neither of these two works has dialogue, yet they can still move me deeply. It is the universal language we all share, like one of my favorites, the Oscar-winning animated film The House of Small Cubes by Kunio Kato, and The Arrival, a picture-only graphic novel by Australian artist Shaun Tan. However, we can all understand emotions by looking at characters’ facial expressions and movement. Sometimes the meaning behind a text might be lost in translation. Luna The Shadow Dust is a totally wordless game, without spoken or written dialogue. We caught up with studio co-founder Beidi Guo to find out how the game was made, what it was inspired by, and what the development experience has been like.Īlso read our interview with the game’s publisher, Application Systems Heidelberg. Described as a “picture book in motion”, the game features hand-animated graphics and puzzles that require you to switch between the two protagonists of the story. Last month, indie developer Lantern Studio released their debut game, the point-and-click adventure Luna The Shadow Dust. 23 Mar, 2020 We interviewed Beidi Guo, co-founder of Lantern Studio, which developed the recently-released Luna The Shadow Dust.
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